EQ2BattleMage Casters Community
 
 
EQ2BattleMage Home News Forums Spell Search About us
Unique Visits
 

Which Mages
do you play?

Coercer
Illusionist
Warlock
Wizard
Necro
Conjuror




Alignment: Evil
Parent Class: Enchanter
Spell Base:

Training Spells: (M2)
  • Level 24
    • Spell
    • Spell
    • Spell
    • Spell
  • Level 34
    • Spell
    • Spell
    • Spell
    • Spell
  • Level 44
    • Spell
    • Spell
    • Spell
    • Spell
  • Level 54
    • Spell
    • Spell
    • Spell
    • Spell
Guides
Coercer        Submit Feedback for this page
is capable of subduing enemies, sending them into a paralyzing state of fascination or causing them to flee in uncontrollable terror. Masters of domination, Coercers can subjegate the mind of another, taking complete control and forcing and unwitting creature to do their bidding.
AA Basics: Common Builds
  Specialty: Controll, Massive Utilty, Some Dps
  • Stuns
    • 2 single target
    • 1 encounter
    • 1 Blue
  • Daze
    • 1 encounter
  • Mezzes
    • 1 Single target
    • 1 Encounter
  • Power Feeds
    • 1 Cross raid
  • Power Regen
    • 3 Group
    • 1 Self
  • Reactive Damage
  • Hate buff
    • Group friend (40%)
  •  


Group buffs:

  • Arcane
  • Power regen
    • 3 Group regens
  • INT/AGI


Debuffs:

  • Mental
    • Single
  • Magic, Mental
    • Single

EoF AAs

  • Thoughtsnap
    • Agro snaps encounter to random fighter in group - 7s
  • Mana Ward
    • Wards group from power drains
  • Coercsive Healing
    • Heal boost to 1 healer in group

Agro concerns: Light to moderate

  • In MT group with guardian have the coercer Moderated
  • In dps groups self Harmonious Link might be required

SpecialtyGear:




 
 
Warlock Conjurer Necro Wizard Coercer Illusionist
Home | Contact Admin | Submit an image | Submit Feedback