Alignment:
Good
Parent
Class: Summoner
Spell
Base: Elemental
Training
Spells: (M2)
- Level 14
- Agitation
- Earthly Brand
- Volatile Brace
- Soothe Servant
- Level 24
- Fireshield
- Shards of Ice
- Fire Seed
- Aqueous Stalkers
- Level 34
- Volatile Refuge
- Spiked Rain
- Tremor
- Flaming Agony
- Level 44
- Vexation
- Repair Servant
- Volatile Haven
- Klicnik's Bite
- Level 54
- Aqueous Swarm
- Aggravate
- Geotic Rune
- Flameshield
Guides:
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Conjuror
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Though
Possessing many potent abilities, the greatest weapons in the
conjuror's arsenal are the powerful elemental minions summoned
forth to do their bidding. Theese dutiful servants obey their
master's every command, weather orderered to stand guard or
launch attacks against the cinjuror's foes.
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AA Basics: Common
Builds
KoS
- Soloer:
- 5 to spend as desired.
Maximizes tank pet's ability to hold aggro, tank, and deal damage.
Also
enhances scout pet's and mage pet's weapon and spell skills.
- Raider:
- 5 to spend as desired.
Maximizes conjuror's crit chance and mage pet's damage output.
Some
conjurors elect for final INT ability, Empower Servant. Some elect
to
put points into the dagger pet. Some put points into Magic Leash.
Also
an option to put 1 point into Shockwave, or 1 point into Animist's
Transference
EoF
- Soloer:
- Enhance Earth Pet 5
- Enhance Pet Heal 5
- Enhance Vehement Gem 5
- Enhance Stoneskin 3
- Enhance Intervention 5
- Stoneskins
- leaves 22
points to spend as desired
- Hydromancer:
- 20 points in Conjurations
- + 1 in Hydromancer.
- Grants choice
Hydromancer healer pet, and other pet enhancing AAs in the
tree.
- Raider:
- 20 points in Abjurations
- + Bubble
- 20 points in Evocations +
Unabate.
- Leaves 8 points to spend as desired
- Bubble is a requirement for raiders due to
its ability to prevent AE on
the pet.
- Unabate is also highly recommended so that
spells are less
resisted all the time.
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Specialty:
High DPS, AE damage, Pet Controll, some utility.
- Pets
- Mage - Wizard (heat-based AE)
- Scout - Ranger (cold-based single
target)
- Tank - Guardian (magic-based attacks)
- Power "feed" (summoned
conversion item
- Scintilla of Essences (3 charge Hp-to-Power
conversion)
- Blazing Vigor (Pet HP to Power
- Damage sheild
- Heat-based damage shield to any raid member
- Crowd Control
- Root (with snare on break)
- long-term snare (75% for 48
seconds)
- Pet off-tank
- Mele Proc
- Ember Seed - 20% chance every melee
attack to proc heat-DoT, which
triggers an AE if the target dies while DoTted
Group buffs:
- Geotic Seal (Master 1)
- +326 to all mitigation to group (modifiable by AA)
- Escutcheon (Master 1)
- +1008 cold, +806 heat, +522 power
Debuffs:
- Conjuror's Brand (Master
1)
- Pet only proc, -1120 to heat, cold, magic
for 20 seconds
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EoF AAs
- Hydromancer
- Stoneskins
- 1 hit damage absorption to entire group, up to 50%
damage
- Bubble
- Pet AE Immunity when not attacking
- Unabate
- +20% melee accuracy, -20% resistability for both pet
and
conjuror (makes spells harder to avoid)
Agro concerns:
moderate
- The agro of a pet class is split between
them and their pet.
- Should the pet die the aggro is transfered
to the pet handler
- external aggro controll is low priority
for the conjurer but they are recomended to be with the
troubador for dps reasons, (40% de-agro)
SpecialtyGear:
- Yeddahd's Caduceus
- Heals pet for 40% of max HP, drops in Living Tombs
off level 53 soloable named
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- Common Raider Setup may be:
- Enhance Geotic Seal 5
- Enhance Scintilla of Essence 5
- Enhance Blazing Avatar 2
- Enhance Elemental Vestment 5
- Bubble Enhance Snapping Mandible 3
- Enhance Fiery Annihilation 3
- Enhance Deluge 3
- Enhance Seismic Tremor 3
- Enhance Shattered Terrain 3
- Enhance Calcify 3
- 2 in any other ability
- Unabate.
- Max-Damage Soloer: A Unique
one reccomended by Sess that she was shooting for due to
high damage output when soloing.
- Enhance Earth Pet 5
- Max out Evocations, except Frigid Winds (30 points)
- Unabate
- Enhance Geotic Seal 5
- Enhance Scintilla of Essence 3
- Cure Elemental
- Enhance Blazing Avatar 1
Feedback provided by:
Sess(Permafrost)
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