Alignment:
Good
Parent
Class: Enchanter
Spell
Base: Mental
Training
Spells: (M2)
- Level 24
- Level 34
- Level 44
- Level 54
Guides
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Illussionist
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Employ
subtlety and distraction to impose their will upon the enemy.
Using their mental acuity to confuse, misdirect, and subdue
their opponents, Illusionist can bring order to an otherwise
chaotic enviroment while bestowing beneficial enchantments upon
their allies.
Sought after for their nearly unmatched control powers and emense
utility, the illusionist is also capable of reaching the top
ranks of the parse. A cunning class whose strength comes from
their "unconventional" forms of dps. Their greatest
ability to damage an enemy is the combination of their intense
spell haste and massive proc equipment and spells. Illusionists
make good soloers but are indespensible for groups and raids.
They share the best crowd control title with their evil counterparts
(Coercers), however they cannot be matched for mezzing, or for
their self buff dps.
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AA Basics: Common
Builds:
- KOS
- 4/8/8/3/1 AGI
- 6/4/4/8/1 INT
- EOF:
- All Time Line filled except Abolish Hope
- All Enchanting line filled except for Cure
Arcane
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Specialty: Control Ability,
Medium to High dps, High utility.
- Synergism- Single Target Buff,(cross-raid).
33% to proc damage&deaggro on a hostile spell. (1 Concentration)
- Synergism goes on chanters spec'd down the Agi line
first
- After that, it goes on whoever has the most permanent
spell haste. The mage with the most permanent spell
haste in the raid will be the mage with Time Compression.
- Rapidity- Single Target Buff, grants
68 Haste. (group only, 1 concentration)
Group buffs:
- Seal of Ascension- 85 INT/WIS Buff (1
Concentration Slot)
- Aspect of Lucidity- 522 Power/806 mental
resist/ 1008 magic/divine resist buff
- Epiphany- 41 (Base) Power Regeneration/Tick
- Momentary Sentiment 168 INT/64 to all
casting skills for 30 seconds (base); 1.5 minute recast
(temporary)
- Savante- 56% less power consumed on
all abilities cast for 30 seconds (base); 2.5minute recast
(temporary)
Debuffs:
- Tribulation- -46 to all melee skills.
- Abolish Hope- -1024 to magic/mental/divine,
DoT damage.
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EoF AAs:
- AA Abilities that are must-haves:
- Mana Flow- 10% power to anyone in
raid, 10% to self, cost is 10% health/10% power
- Time Compression- 25% Casting Speed
Haste, 50% Recovery Haste, 10% Reuse Haste. (Single
Target, Group)
- (Best for Warlock or Wizard)
- Illusory Arm- 25% Double Attack (Ranged
and Melee) (Single Target, group)
Agro concerns: Moderate
- Illusionist need to be placed to boost their dps before
placing them by their aggro concerns
- Placing the Illusionist with a troubador will simplify
both of theese needs.
- When there are no Socerers without sufficient aggro mod
the Illusionist should be "Harm Linked" by the
Coercer.
- Troubador - 40%
- Coercer - Harm Link 27%
SpecialtyGear:
- KoS Class gear:
- Fabled,Relic: Opulent Splendor
- EoF Class Sets
- Gear priorities:
- Proc items more for an Enchanter than for any other
caster simply due to the number of spells that we cast,
and spell haste.
- In additon, volatile magic increases them to 30% more
damage.
- The best way to up your DPS is to have as much proc
gear as possibly.
- Proc Gear that is obtainable through
quests:
- Grizzfazzle's Walking Stick- Grizzfazzle's Errands
Quest
- Mystical Orb of the Invoker- Mystical Orbs Collection
- Fitzpitzle's Misty Protector- Behind Death's Door
Quest
- Bone-Clasped Girdle- Draco Mortuus von Liberatio
Quest (Heritage)
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Feedback for this page by: Valanthe (Splitpaw)
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